In old GW2, you can progress/advance your character without having fine motor skills. In HoT, you can not level/advance your character just by playing the normal content. You have to acquire mastery and hero points. Most of those mastery/hero points are behind some kind of jumping puzzle. This is painful for me.
cost and unlock order for skills and traits in the. Short Bow Proficiency. Guardian Warrior Elementalist Necromancer. Firebrand. Beastmastery. Traits • Training. Specializations. Deadly Arts • Critical Strikes • Shadow Arts • Acrobatics • Trickery Daredevil • Deadeye • Specter. Elementalist.
" HP meta" in places like Crystal desert / auric basin / verdant brink / dragon strand " are fast and easy ways to get quick hero points if you're short at level 80. As long as you have a Raptor and Springer it will help you keep up with the pace of the event. In some cases if you don't mesmers will offer teleports for those who need it.
A lvl 80 boost gives you i believe Celestial gear which is kind of an all arounder and even meta on some professions, so you can continue with open world content as you like. And if your trait combination doesn't work, make another, you can "respec" any time out of combat, just swap traits in the hero panel.
\n \n gw2 hero points after 80
If you boost to 80, grab your espec, and proceed to do all the 1-80 story you’ll have plenty of time fighting easy enemies to learn what your skills do. If you also map complete (all hearts/poi/hero challenges/waypoints) core you’ll have way more than enough time. That’s a pretty big task. It is before level 80(More specifically before level 45) is when choosing which utility skills and traits becomes important. Also, anyone who's worrying about min-maxing on their first character at level 11, is playing the wrong game. At level 1-45 is the best time to min-max. After that, OP can choose liberally on how he spend his hero points. . 239 301 342 392 329 142 191 195 132

gw2 hero points after 80